Remote job

Technical Animator - Regular/Senior (f/m/d)

Aesir

GermanyConfirmed active on Nov 15, 2026
approx. €3,800 – €6,250 / monthFull-timeTechnology

≈ €2,500-€3,780 net/month

Estimate: tax class I, no church tax, statutory health insurance. Go to the net salary calculator

Job briefing

Read from the posting and checked against our job index

Apply from
Germany
Work model
Remote
Salary
approx. €3,800 – €6,250 / month
Level and language
Senior · English, German

Tech stack

  • Unreal Engine 5
  • Blueprints
  • C++
  • Maya
  • 3ds Max
  • Blender
  • Python
  • Houdini
  • MotionBuilder
  • Motion Matching

Good to know

Listed with us since
September 5, 2026
Employer
2 more open roles at Aesir in our index. All of them are fully remote. See remote jobs at Aesir
Benefits in the posting
Inspiring and creative work environment, 38-hour workweek, Table tennis and foosball

Generated automatically by nomado24 from the posting and our index. Not an employer statement. The original posting is authoritative.

Job description

Your role:

As a Technical Animator at Aesir Interactive, you will be the link between the animation and development departments. Your role involves integrating complex animations into our game engines (preferably Unreal Engine 5) and ensuring a smooth pipeline for the entire production team. You will work closely with our designers, programmers, and artists to create innovative animations that are both technically sound and visually impressive. You will contribute significantly to the performance and quality of our projects, ensuring that all animated content is implemented efficiently and runs smoothly.

The kind of stuff you`ll be doing:

  • Integrating and optimizing animations in Unreal Engine 5 using Blueprints or C++.
  • Creating animation graphs and rigs to ensure fluid movement.
  • Collaborating with design and development teams to incorporate animations into gameplay.
  • Supporting the development and implementation of character animations for humanoid and animal rigs.
  • Developing scripts and tools to assist the animation and art teams in their daily work.
  • Utilizing performance profilers to optimize animations for various platforms (PC, console).
  • Collaborating with programmers to solve technical challenges and develop new animation technologies.

The ideal candidate also has one more of the following:

  • Experience developing and implementing animations for console projects.
  • Proficiency with tools like Houdini, MotionBuilder, or other procedural animation tools.
  • Experience in integrating audio and visual effects into animations.
  • Experience with motion capture and the implementation of Mo-Cap data.
  • Knowledge of post-processing and visual effects.
  • A background as an animator, technical artist, or programmer.
  • Initial experience in leading smaller animation teams or projects.
  • Motivation to learn German (for non-German speakers).
  • Experience with Motion Matching Solutions.

Benefits

  • An inspiring and creative work environment
  • A 38-hour workweek to ensure a healthy work-life balance.
  • Relocation support to ensure a smooth start in Munich.
  • Flexibility through remote work options tailored to project requirements.
  • Free drinks (soft drinks, coffee, tea) and weekly fresh organic fruits.
  • Monthly top-up of a company card worth €50, usable for various purchases*.
  • Table tennis and foosball tables for relaxation after demanding tasks.
  • Exciting company events that foster knowledge exchange and provide space for fun and recreation.
  • Coverage of public transportation costs and meal subsidies*.

*After successful completion of the probation period.

You have:

  • Solid knowledge of game engines (preferably Unreal Engine 5) and their animation systems.
  • Strong experience in using animation software such as Maya, 3ds Max, or Blender.
  • Proficiency in creating animation graphs and animation states.
  • Knowledge of scripting languages like Python or C++.
  • Basic understanding of rigging and skinning techniques.
  • Experience in optimizing animations and working with profilers.
  • A strong artistic understanding of movement, posing, and timing.
  • Good communication skills and the ability to explain technical details clearly.

You are:

  • Self-motivated, self-directed, and reliable in executing your tasks.
  • A team player, ready to collaborate closely with different departments.
  • Flexible and able to adapt quickly to new challenges and technologies.
  • Open to feedback and capable of incorporating both criticism and suggestions into your work.
  • Passionate about games and the technical challenges of game development.
  • Confident in communicating in English (company and project language).
Tech 38Full time positionspermanent

This role is provided by an external source. Applications are handled on the source website.

New remote jobs like “Technical Animator” by email

Free, and only when something fitting appears.

Confirm by email. Unsubscribe anytime. Privacy Policy.

All Remote Jobs in Munich

Matching job categories

Not the right job?

Matches for your profile: two are free, with Nomado24 Pro you see up to 24. See Pro