Remote job

Senior Game Designer (f/m/d)

Remotecontrol

GermanyPublished on Nov 12, 2026Confirmed active on Nov 15, 2026
Full-timeFreelance / Contract

Job briefing

Read from the posting and checked against our job index

Apply from
Germany
Work model
Remote
Salary
Not stated
Roles in the same field in our index: median €3,354 per month, middle range €3,000 to €3,833 (10 postings).
Level
Senior

Your tasks

  • Design gameplay systems, features, and content for KOM, from high-level vision to detailed specifications
  • Balance game systems and economies using spreadsheets, playtests, and data
  • Write and own design documentation
  • Implement and adjust content directly in Unity
  • Lead design reviews and playtests, and develop concepts and prototypes for new projects
  • Unity

What they expect

Required skills

  • At least 5 years of professional game design experience
  • At least one shipped title where you owned major features or systems
  • Proven experience designing, balancing, and iterating on complex gameplay systems
  • Strong spreadsheet skills for balancing and game data
  • Hands-on experience with Unity
  • Clear written and spoken English

Mindset

  • Work independently, make decisions, and know when to escalate
  • Play strategy and RPG games and be able to explain why they work

Good to know

Listed with us since
November 12, 2026
Employer
4 more open roles at Remotecontrol in our index. Of these, 1 fully remote. See remote jobs at Remotecontrol

Before you apply

These terms appear word for word in the posting. If you have these skills, they belong in your CV too.

  • 5+ years of professional game design experience
  • complex gameplay systems
  • Strong spreadsheet skills
  • Hands-on experience in Unity
  • taking a feature from concept to release
  • Clear written and spoken English
Is this job a fit for you? Ask the AI advisor

Generated automatically by nomado24 from the posting and our index. Not an employer statement. The original posting is authoritative.

Job description

About Us

Chimera Entertainment   is an independent game development studio based in Germany. We create high-quality games through strong collaboration, clear ownership, and thoughtful production processes.

Our teams combine creative ambition with pragmatic execution. We value people who communicate openly, think in systems, take responsibility for their work, and help the team make better decisions.

Your role:

You join our team in Cebu and work closely with our Creative Director and the teams in Munich. You’re the first dedicated Game Designer in our Cebu team, which will grow over time.  You start on the project  “KOM”  – our world-building strategy game with RPG, TD and Roguelite elements – focusing on content design and balancing, and will soon also contribute to early concepts and prototypes for new projects. This is explicitly not a single-project role.

As a senior designer, you own whole features and systems. You turn creative direction into designs the team can build, and you help the growing Cebu team get better at design.

Your responsibilities will include:

  • Design core gameplay systems, features, and content for the project “KOM”, from high-level vision to detailed spec
  • Balance and tune game systems and economies, using spreadsheets, playtests and data
  • Write and own design documentation that developers in Cebu and Munich can build from without extra back-and-forth
  • Work with developers to get ideas playable fast, test them, and drop what isn’t fun
  • Implement and adjust content directly in Unity
  • Lead design reviews and playtests, and turn feedback into clear decisions
  • Help establish design processes and standards as the Cebu design team grows
  • Develop game concepts, pitches and feature ideas for new projects together with the Creative Director

Your profile:

  • 5+ years of professional game design experience, with at least one shipped title where you owned major features or systems
  • Proven work on complex gameplay systems: you can show a system you designed, balanced and iterated, and explain your decisions
  • Strong spreadsheet skills for balancing and game data
  • Hands-on experience in Unity
  • Experience taking a feature from concept to release, including the trade-offs along the way
  • You play strategy and RPG games and can explain why they work, not only in theory
  • Clear written and spoken English. You’re comfortable in daily calls with a team in Germany
  • You work independently, make decisions, and know when to escalate

Nice to have:

  • Experience with roguelites, tower defense, or world-building strategy RPGs
  • Experience adapting game design for console, including control schemes and UI/UX
  • Experience using AI tools in your design work, for example for prototyping, documentation or data work
  • UI/UX knowledge or interest

What we offer:

  • A long-term freelance engagement, planned for an initial term of around 1 to 2 years
  • A fixed monthly fee in PHP
  • A shared office space in central Cebu City, alongside our other Cebu-based freelancers in game development
  • Close remote collaboration with experienced developers in Munich
  • A real design voice: you’re the first Game Designer in Cebu and work directly with our Creative Director
  • Variety: you start on KOM and move into concepts and prototypes for new projects
Game DesignChimera full time positions

This role is provided by an external source. Applications are handled on the source website.

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