Senior Engineer, Graphics

Scopely

IrelandPublished on Nov 09, 2026Confirmed active on Nov 14, 2026
Technology

Job briefing

Read from the posting and checked against our job index

Apply from
Ireland
Work model
Fully remote
Full posting text checked
The posting reads as hybrid, the full text says fully remote.
Salary
Not stated
Level
Senior

Your tasks

  • Develop and optimize real-time rendering features for mobile platforms
  • Implement GPU-driven visibility, culling, and LOD for clustered and meshlet-based geometry
  • Write and optimize shaders for power-efficient mobile performance
  • Profile GPU and CPU performance and analyze rendering bottlenecks
  • Work with engine and content teams to meet visual quality and performance goals across platforms
  • Vulkan
  • Metal
  • HLSL
  • GLSL
  • MSL
  • RenderDoc
  • Perfetto
  • Xcode GPU Debugger
  • Unity
  • UE5

What they expect

Required skills

  • 5+ years of graphics programming experience, with a focus on mobile platforms
  • Strong C++ skills and experience working in performance-critical rendering code
  • Solid knowledge of Vulkan and/or Metal APIs
  • Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs
  • Understanding of mobile GPU architecture, including tiling, bandwidth, and power constraints
  • Proficiency in GPU performance profiling and optimization workflows

Good to know

Listed with us since
November 11, 2026
Employer
57 more open roles at Scopely in our index. Of these, 3 fully remote. See remote jobs at Scopely

Before you apply

These terms appear word for word in the posting. If you have these skills, they belong in your CV too.

  • 5+ years of graphics programming experience
  • C++
  • Vulkan
  • Unity’s Scriptable Render Pipeline (SRP)
  • mobile GPU architecture
  • GPU performance profiling
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Generated automatically by nomado24 from the posting and our index. Not an employer statement. The original posting is authoritative.

Job description

We are looking for a Senior Graphics Engineer. This role can be based remotely in the UK, Ireland, Portugal, Spain or from our Barcelona hub on a hybrid basis . If you're open to working in any of these locations, there's no need to apply more than once. We'll discuss location preferences during the hiring process. We can support with visa sponsorship from any location.

We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.

We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!

At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

What You Will Do

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
  • Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
  • Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
  • Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.
  • Stay informed on industry rendering trends and suggest improvements to our pipeline.

What We Are Looking For

  • 5+ years of graphics programming experience, with a focus on mobile platforms.
  • Strong C++ skills with experience working in performance-critical rendering code.
  • Solid knowledge of Vulkan and/or Metal APIs.
  • Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
  • Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
  • Proficiency in GPU performance profiling and optimization workflows.
  • Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.

Bonus Points

  • Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.
  • Background in custom engine development or low-level rendering systems.
  • Contributions to open-source graphics tools or technical publications.
  • Cross-platform rendering experience beyond mobile (PC/console).

About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.

Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.

Scopely has global …

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